Guild Clash

Note: Guild Clash rules and mechanics may vary between events. The information below reflects the third version.

Guild Clash runs as a part of the Season and lasts 28 days. Each week is a different competition in which your Guild fights against five Guilds. Each weekly competition consists of five rounds, during which every Guild faces all the others in its group and captures flags. The Guild with the most points by the end of the event is declared a winner.


Event Rules & Structure

Guild Clash participation conditions:

  1. You have reached team level 12.
  2. You have completed tutorial tasks at the start of the game.
  3. You have joined a Guild.
  4. A minimum of five Guild members have registered for Guild Clash.

Each week of Guild Clash consists of several phases:

  1. Registration.
  2. Matchmaking.
  3. Preparation Phase.
  4. Battle Phase.
  5. Finalizing Results.

You can view the current phase in the event menu:

guild_clash_main_menu_reg_en.jpg

Registration

Registration opens on the first day and remains open for 68 hours. For a Guild to join the event, at least five members must complete registration before the phase ends. The Guild can participate in the event even if the Guild Master or Generals are not registered, as long as enough members complete their registration.

As a Guild member, find Guild Clash in the special events tab and press Register:

register button.jpg

Next, select a Lane (Top, Middle, or Bottom) and press Dispatch to deploy your attack and defense teams.

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After that, the setup screen opens, where you can assemble your teams. Each team must include at least one hero. The same hero cannot be assigned to both attack and defense teams.

Note: If a player does not select defense and attack teams during registration, they will not qualify for Guild Clash and can only watch the rounds without receiving any event rewards.

You can modify your teams and power up heroes while registration is open. To ensure your updates are applied:

  1. Open Guild Clash and tap Troops.

  2. Select the lane where your teams are assigned and tap Change Troops.

  3. Save your teams to confirm the changes.

The state of teams is saved once the registration is over. This means that any hero upgrades made afterward will not affect the teams used in Guild Clash battles.

Note: There is a faction limit determined by your Guild league, restricting which heroes can participate in battles.

To enhance your troops, you can buy and upgrade personal boosters during the registration, matchmaking, and preparation phases. To do that, press Boosters in the event main menu:

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To activate and upgrade boosters, you will need Booster Tokens booster guild clash.png . You can earn these tokens during a concurrent special event.

guild clash boosters.jpg

Boosters remain active until the final results are announced and will reset once the event ends. You can check the reset timer at the top of the booster screen.

Matchmaking

Matchmaking starts on Wednesday and lasts four hours. At this phase, six Guilds are matched based on their power.

Leaving your Guild after the registration or during matchmaking automatically cancels your participation in the event. Your teams will still fight, but you will not receive any rewards.

Preparation Phase

Once the opponents are chosen, the battle rounds begin. A competitive week has five rounds, and in each one, you face a new Guild from your group. Each round has two phases: the preparation phase and the battle phase.

Preparation for battle lasts eight hours. During this time, the registered Guild Master and Generals can redistribute the participants' troops across the lanes. Regular Guild members can view troop distribution information during this phase but cannot make any changes.

Battle Phase

After the preparation phase, the battles begin and last for four hours. During this time, each competing Guild must capture flags across three battle lines. To win a round, a Guild needs to capture at least two out of the three flags.

Your troops will fight without your direct involvement — battles take place automatically. Teams fight one by one in the determined order, from the team with the least power to the most powerful one.

The battle winner is the one who wins both in attack and defense, or achieves a faster victory in one of the battles.

Note: Your Guild's attack is the rival Guild's defense, and vice versa.

When a team wins a battle, it continues fighting against the next rival squad in line. Your troops will reset their health and energy between battles.

A team drops out of the round in the following cases:

  • It is defeated.
  • It has already won twice.
  • If both sides lose in attack and only win in defense after the timer expires, the result is a draw, and they both drop out.

The first Guild to defeat all rival teams in a lane captures the flag. If the final battle in a lane ends in a draw, the lane's overall result is also a draw, and neither Guild captures the flag.

Once the round ends, you can go to the Journal to view the results and watch battle replays.

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When the round ends, Guilds receive Clash Points based on their results.

  • The Guild that captures the most flags wins and earns three Points.
  • If both sides capture the same number of flags, the result is a draw, and each side receives one Point.

Finalizing Results

Based on their results, participants can receive four types of rewards:

1. Personal rewards are granted for winning individual battles. They are distributed at the end of each round. To view the full list of personal rewards, open Rules and scroll down:

guild_clash_rules_en.jpg

2. Lane rewards are granted at the end of each round if a Guild captures a flag. First 10 players assigned to the winning lane receive 100 Energy, 100 Small EXP Potions, 100 Guild Clash Trophies, and 3 Skin Stone Chests.

3. Guild rewards are distributed at the end of each weekly competition. To view them, go to the Journal and open the Group Ranking tab:

guild_clash_ranking_en.jpg

4. Promotion rewards. If your Guild gets promoted, every player registered in the Guild Clash receives a reward: 250 Emeralds, 200 Artifact Coins, 10 Skin Stone Chests, and 200 Guild Clash Trophies.

Note: The reward is issued only once, upon reaching the specified league for the first time.

In this event, you can earn Guild Clash Trophiesicon_coin_guild_clash_event_128x128.png, required for making purchases in the Guild Clash Shop:

guild_clash_shop_en.jpg

If you have not collected your rewards during Guild Clash, you will get them in the in-game mail after the event ends.

Unused Guild Clash Trophies and Booster Tokens are exchanged at the following rate:

  • 300 Booster Tokens = 1 Faction Doll. Booster Tokens are exchanged at the end of each week.

  • 1200 Guild Clash Trophies = 1 Faction Doll. Guild Clash Trophies are exchanged at the end of the Season.

Leagues

There are six leagues in Guild Clash:

  • Stone.

  • Bronze.

  • Silver.

  • Gold.

  • Diamond.

  • Champion.

At the end of each weekly competition, a Guild can be promoted to a higher league based on the number of stars it earns. The number of stars awarded depends on the Guild's final ranking at the end of the competition:

guild_clash_ranking_en.jpg

If your Guild earns more than five stars, it moves up to the next league, unless it is already in the Champion league. Starting from the Silver league, Guilds that finish in the lowest positions may receive no stars or even lose stars.

League and star progress carry over from one event to another. You can check your Guild's current league and star count on the main screen of the event.

Each league has its own restrictions on which hero factions can be used. The higher the league, the more factions become unavailable. You can view the factions allowed in your current league on the Guild Clash screen.

guild clash factions ban.jpg

Guild Clash FAQ

Why does it say our Guild lost, even though we won more battles?

The main goal of the event is to capture flags, so the number of battles won does not necessarily guarantee a victory. To win a competition, a Guild must capture at least two flags out of three.

I registered for the Guild Clash, but was thinking of withdrawing to open a space for a fellow Guild member. Is this possible?

It is not possible to withdraw after completing the registration. However, there is no limit to how many Guildmates can participate in the event. Every member of your Guild can take part in it if they register.

I've registered for Guild Clash, but the event menu still says "Registration in progress".

Your registration is not finalized until you dispatch your troops to a lane. You can view the complete registration guide here.

There is a No Troops opponent in the Journal. What does it mean?

This happens when one Guild has no participants left, while the opposing Guild still has available troops. In that case, the remaining player fights No Troops and captures the flag.

What happens if more than 10 Guild members place their troops on one lane?

  • The 10 strongest teams participate in the battles.

  • All Guild members beyond the limit will not fight or receive individual rewards, but they will still receive the ranking reward at the end of the week.

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