Here you can find answers to frequently asked questions about the combat system: how hero skills work, how energy generation affects battles, how damage is calculated, and much more!
- Why did I lose to a weaker team?
- How does hero positioning work?
- Why do I win in Arena but lose in Guild War with the same team?
- Why do titan battles have different results even with the same team and settings?
- Why does the damage in the Damage Dealt tab differ from the damage in the Journal?
- Why doesn't Astaroth resurrect his allies or himself?
- Why doesn't Dorian's Initiation skill work?
- Why doesn't Sebastian's Rhythm of War deal more damage when buffed?
- Why doesn't Nova stun opponent titans?
- Why didn't Faceless/K'arkh throw an opponent in the air?
- Celeste’s flame stays active for the entire fight. How is that possible?
- Why didn't Cornelius' monolith damage Helios?
- Why doesn't Eden pull the titan underground?
- Why does Tenebris still deal damage when buried by Eden?
- Jhu’s skill description says he can’t die while enraged. Why did he still die?
- Why did Octavia take damage even though all allies are still alive? Shouldn’t her 4th skill prevent that?
- Fafnir's Runic Shield ability doesn't work as intended. It doesn't seem to target a random ally.
- Why did my titan get stunlocked for over 10 seconds straight, then stunned again?
- Yasmine dies during a sneak attack despite being supposed to be immune.
Why did I lose to a weaker team?
Hero power does not necessarily represent their efficiency in battle. It reflects how many resources you have invested in that hero.
Many factors — counter-heroes, hero combinations, and the randomness of critical hits and dodges — can affect the outcome of a battle. To understand why a weaker team has won, try paying close attention to the team composition and how heroes interact with each other.
Also, you need to consider whether your team is effective against an opponent. Replacing one or two heroes may result in a drastically different outcome. Find out how to gather an effective team here or learn more about team building from this short video!
Sometimes, a less powerful team can even benefit the player due to how energy generation works in the game. Heroes gain:
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10% energy for each basic attack performed or any skill used:
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30% energy for defeating an opponent hero. A hero who deals the last blow receives energy:
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1% energy for every 1% of health lost:
Thus, if your hero has lower defensive stats or less health, they can potentially take more damage from a rival and gain energy faster. This allows them to use their powerful first skill more often, which might change the course of a battle.
Besides, when a hero uses their first skill, their Artifact Weapon grants a nine-second bonus to the entire team.
However, it is important to keep a balance of hero stats. Strong opponents will quickly defeat your team if your heroes are too weak.
How does hero positioning work?
Heroes are automatically positioned on the battlefield based on their auto-attack range. Some heroes need to get close to start attacking, while others can shoot from afar. As the fight progresses, their positions may change considerably, as many heroes possess abilities that cause repositioning.
If the team's formation is disrupted, heroes cannot use their skills until they return to their positions. Andvari can help maintain positioning, as he protects allies behind him from displacement, though he himself can still be pushed back.
It is also important to consider the areas of heroes' skills when arranging your team. For example, Dorian's Initiation skill only affects nearby heroes, granting them vampirism and allowing them to restore health. Arrange your lineup so that Dorian’s allies gain the full benefit of his ability — heroes who stay close and deal consistent damage will make particularly good use of vampirism.
Why do I win in Arena but lose in Guild War with the same team?
Arena and Guild War are two different game modes. Arena cannot serve as a testing ground for Guild Wars.
In Guild War battles, where manual control is available, ultimate skill animations pause the fight, and any damage from those skills is applied during the pause. In some scenarios, this may influence the interaction between heroes' or titans' abilities. You can learn more about how it works here.
In contrast, Arena and Grand Arena battles run fully automatically. Skill animations do not stop the battle and can occur at the same time.
Furthermore, the battlefield size differs between these game modes, which may influence hero positioning and skill timing in some battles.
This difference in timing and animation performance means the same team composition can produce different results across these modes.
Why do titan battles have different results even with the same team and settings?
Random mechanics can significantly impact titan battles. Abilities such as Eden's Subterranean Prison and Sylva's Emerald Storm select a random target, which can completely alter the outcome of a fight. As a result, every fight plays out differently, even when using the same team.
For example, Eden might pull a defender titan underground, leaving the opponent team exposed to heavy damage. But if he targets a support titan instead, the impact on the battle will be much smaller.
Why does the damage in the Damage Dealt tab differ from the damage in the Journal?
The Damage Dealt tab also takes into account the damage inflicted by heroes on themselves or their allies. If the damage in the Damage Dealt tab is significantly different from the Journal, it means that heroes in your team have skills with the Sacrifice keyword.
Thanks to such skills, heroes usually sacrifice part of their health, i.e., inflict damage on themselves, to receive or give a buff.
Here are several examples of skills with the Sacrifice keyword:
- Lilith's Sacrifice,
- Dorian's Ancestors' Amulet,
- Aidan's Phoenix Ritual and Bonds of Fire,
- Kayla's Inner Flame,
- Xe'Sha's Deadly Ray, Spiritual Power, and Soaring Might,
- Cleaver's Putrefaction,
- Jhu's I will take your life.
Why doesn't Astaroth resurrect his allies or himself?
Thanks to the Last Word skill, Astaroth can resurrect a fallen ally or himself, leaving them with only one health point and granting them temporary invulnerability.
Once the resurrection animation completes, Astaroth adds extra health to the resurrected. To see the exact amount of added health, go to the Heroes menu, select Astaroth, and tap the Last Word skill:
The other heroes' skills can sometimes block Astaroth's Last Word skill. For example, if Celeste's Cursed Flame skill affects the resurrected hero, all the health added with Astaroth's Last Word skill will be converted into magic damage. As the resurrected hero has only one health point, they die instantly:
Some skills can prevent resurrection, for example, Iris’ Soul Burning, Drayne’s Final Verdict, or Morrigan’s Necromancy. Besides, Morrigan's Necromancy skill blocks any resurrection attempts, both opponents' and allies'.
Also, whenever a rival hero attempts to resurrect their ally, Morrigan receives one Soul Essence. When Morrigan's ally dies, she can use one Soul Essence to revive them.
Why doesn't Dorian's Initiation skill work?
Dorian's Initiation skill increases the vampirism of nearby allies. The skill works within a specific range called Vampirism Aura. If an ally is outside the Aura, the vampirism bonus will not affect them.
Allies within the Aura have a glowing circle around their feet:
At the same time, allies outside the Aura do not have the circle:
The Initiation skill continues to work even after Dorian's defeat. Its range, i.e., Vampirism Aura, remains the same:
Why doesn't Sebastian's Rhythm of War deal more damage when buffed?
Thanks to Sebastian's Rhythm of War skill, he and his allies can deal extra pure damage on critical hits.
The amount of pure damage dealt depends on Sebastian's physical attack stat. You cannot increase this amount in any way during combat. Thus, even if other heroes have boosted Sebastian's physical attack, the amount of pure damage dealt will not increase.
Why doesn't Nova stun opponent titans?
With her ability, North Wind, Nova launches a projectile at the rearmost opponent lines. Upon impact, it bursts and stuns all opponents within a limited radius. However, titans can change their positions during the battle. So the rearmost one may end up outside the burst area, thus avoiding the stun effect.
Why didn't Faceless/K'arkh throw an opponent in the air?
First, check if the opponent's team has Andvari in it. Andvari's Living Earth skill prevents any displacement of all allies behind him. This is why neither K'arkh’s Nexus of Horror nor Faceless's Power Throw will work:
Another hero who can prevent allies from being displaced is Celeste. Her skills create a Purifying Sphere that clears and blocks negative effects, including displacement. You can see a bright sphere above the character's head when the skill is active. K'arkh and Faceless will not be able to throw the hero in the air if the Sphere is there:
Celeste’s flame stays active for the entire fight. How is that possible?
Cursed Flame blocks a certain amount of healing before disappearing. The remaining amount of health the flame can block is indicated by a gray bar at the bottom of the flame area:
Since the left team's heroes do not have any healing abilities, the flame never disappears in this case, but it also has no effect on the battle.
Why didn't Cornelius' monolith damage Helios?
The monolith's damage is based on magic attack but deals physical damage:
This physical damage from the monolith can be fully absorbed by Helios' blue skill, Celestial Guardians.
Why doesn't Eden pull the titan underground?
When only one titan remains on the opponent team, Eden does not pull them underground. Instead, he stuns that titan right away.
Why does Tenebris still deal damage when buried by Eden?
When Tenebris uses her active skill, Touch of the Abyss, she curses the nearest opponent, and this curse deals physical damage to Tenebris' target once per 0.5 seconds. This curse is not lifted when Tenebris is captured in Eden's Subterranean Prison, which is why Tenebris is able to deal damage even while buried.
Jhu’s skill description says he can’t die while enraged. Why did he still die?
Abilities that guarantee a kill take priority over abilities that prevent death. Skills such as Drayne’s Final Verdict or Iris’ Soul Burning can kill Jhu even while his ultimate is active.
Why did Octavia take damage even though all allies are still alive? Shouldn’t her 4th skill prevent that?
According to the purple skill description, Octavia cannot be the target of skills and attacks as long as the allies that Octavia started the battle with are alive. However, area attacks (for example, Kayla’s 3rd skill or Keira’s skills) can still deal damage to her, since they do not directly target specific opponents.
Fafnir's Runic Shield ability doesn't work as intended. It doesn't seem to target a random ally.
According to the skill description, heroes with agility as their main stat are prioritized.
Why did my titan get stunlocked for over 10 seconds straight, then stunned again?
It might happen because of Lumira's Eternal Sunshine skill: if there are five light titans in the team, it allows allied light titans to stun the opponent with the highest physical attack for 4 seconds upon using their first ability. Note that Lumira summons the Child of Light, who is considered a light titan too.
Yasmine dies during a sneak attack despite being supposed to be immune.
The Dance of Death skill makes Yasmine immune to debuffs, not to damage.