World Map and Battles

Note: The Realm mechanics are still in development and may change as work continues. This article provides details about the version available as of July 13, 2026.
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After upgrading the Hall of Heroes to level 7 and building the Infantry Camp, you gain access to the World section of the Realm game mode.

Basics

The World is a game mode where you can gather resources, defeat monsters, cooperate with your Guild to fight powerful bosses, and battle with other players on your server. In addition, this is where you can earn unique resources to level up hero Leonel.

Your Realm is your personal base on the World Map. It serves as the starting point for all marches — squads sent to battle, scout, gather resources, etc.

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If you have wandered too far from your Realm, tap this icon to quickly return to it:

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If you are a member of a Guild, your Realm will be placed near the Realms of your guildmates when you get access to the World. Otherwise, your Realm will appear at a random location.

Changing Guilds does not relocate your Realm closer to your new guildmates, but you can use a Teleport to move your Realm.

You can tap on your or another player's Realm on the map to open the Realm profile. There you can find:

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  1. Nickname of the player.
  2. Coordinates of the Realm.
  3. Overall Realm power.
  4. Name of their Guild.
  5. Information button to open your profile.

You can view and search for coordinates in the bottom-right corner. The icon displays the coordinates of the location currently shown in the middle of your screen.

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Press it to open the Coordinates menu, where you can enter the coordinate values and jump directly to the location. It will help to find points of interest or other players' Realms.

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The World Map features various points of interest where you can fight or collect resources:

To find the points you need, use the search button in the bottom-right corner.

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You can select the resource or point of interest to search for, along with its level. It will show the five closest results.

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To start a battle, you need World Energy. It regenerates 1 point every 5 minutes, up to a maximum of 200. You can also get more World Energy by completing event quests or from special offers.

You can have a limited number of active marches at once. When you launch a march, the interface displays your march queue and the number of marches currently available:

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By default, you have one available march. Additional marches can be unlocked:

  1. By researching the Command Tactics technology in the Research Center (you can get up to +3 marches this way).
  2. By purchasing a subscription (+1 march).

Note: Every march consists of a hero team and assigned troops. If you assign all your troops to a single march, you cannot start a second march because there are no available troops. 

Battles

Battle Mechanics

Each march includes heroes and troops. Although troops participate in battle, they do not fight independently. Instead, they strengthen your heroes by providing attack and defense bonuses.

  1. At the start of the battle, your heroes receive combat bonuses based on the number and level of the troops in the squad. Additional bonuses from technologies and heroes with Realm Skills assigned to the march are also taken into account.

  2. Throughout the battle, these bonuses are recalculated based on the current balance of power.

Ultimately, heroes determine the outcome of the battle.

Battles are automatic: they happen instantly, with no on-screen visualization. You can check the results of the battle, watch the replay, and collect the rewards in the Reports tab of the mailbox. The replay will look like this.

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March Preparation

Before starting a march, you need to gather a team of heroes and troops.

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Select heroes to join the march (1). Each hero adds a certain capacity to the squad — the maximum number of troops that can march with them (3). The higher the heroes' power, the more capacity they contribute. You can check how much capacity a hero provides in their profile:

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Technologies can also increase squad capacity:

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Once heroes are selected, troops are automatically added to the squad (the number of troops added is shown under number 2 in the screenshot above). The game uses the highest available troop tier and fills the squad to its capacity. Slots are roughly equally split among the three troop types.

The Attack (4) button launches the march. When attacking monsters, you will see a predicted battle outcome. You can also find the travel time to the target next to the button. For example, if it shows 10 seconds, your troops will take 10 seconds to reach the target and another 10 seconds to return.

Points of Interest on the Map

The World Map showcases multiple points of interest for battles or resource collection.

Brigand Camps

Attacks on Brigand Camps do not require time and only consume World Energy. Troops do not participate, so you will fight only using heroes.

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Note: Every reward item has its own drop chance, so you might receive several items simultaneously or none at all.

Brigand Camps are renewed every 12 hours, except those currently targeted by your marching squads. To refresh the Brigand Camps, restart the game.

Monsters

The map features monsters of various levels. To challenge a higher-level monster, you need to defeat the monster of the previous level. Unlike Brigand Camps, marching to a Monster takes time. The farther the Monster is from your Realm, the longer your march will take.

When defeating a monster of a certain level for the first time, you receive an additional First victory reward.

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Note: Every reward item has its own drop chance, so you might receive several items simultaneously or none at all.

A monster is removed from the World Map once it has been defeated or after 8 hours have passed. Ten seconds later, a new monster appears elsewhere within the same area.

Rallies to the Bosses

Bosses are much more powerful than Monsters and offer greater rewards, so defeating them requires cooperation with your Guild. To challenge a higher-level Boss, you must first defeat the previous-level Boss as the rally organizer.

Initiating a Rally

To fight a Boss with your guildmates, you need to start a rally.

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Here, you can select the rally start time: 1, 5, 15, or 30 minutes from now. This gives guildmates time to reach the initiator's Realm before the march begins.

Keep the following rules in mind:

  • Up to 6 players, including the organizer, can participate in a rally.
  • A rally is canceled if no one joins it.
  • Only the rally organizer spends World Energy. Joining a rally is free.
  • Multiple Guilds can attack the same Boss simultaneously. If another Guild defeats the Boss first, your rally is canceled, all participants receive a battle report, and the organizer's World Energy is refunded.

Whenever a Guild member starts a rally, a countdown icon appears, showing how much time remains before the rally begins. Once the preparation timer expires or the rally reaches the maximum number of participants, the march heads to the Boss. Players may leave the rally, or the organizer may disband it, only during the preparation stage.

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You can enable Auto Join to send your squad to available Guild rallies automatically.

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  • The All Troops option automatically sends your strongest available squad. Alternatively, tap Formation to manually select the heroes and troops that will participate.
  • The Enable button applies the selected settings for 8 hours. You can later stop or extend the auto-rally if needed. You can only change your team composition if auto-rally is disabled.
  • The Your turn indicator shows when your squad will join the rally after your guildmates.
How Battles Take Place

Boss battles follow the same combat rules as Monster battles: each squad consists of heroes and troops, and players fight the Boss one after another in the order they joined the rally.

Boss rallies also have several unique mechanics:

  • Troops from all participants are combined into a single army. Their combat bonuses stack and apply to the shared force in every battle.
  • The Boss keeps any remaining health between battles.
  • If the Boss is defeated before your turn, you still receive participation rewards.

A Boss disappears from the World Map once it is defeated or after 8 hours. A new Boss appears elsewhere in the same area 10 seconds later.

Boss Rewards

Press the info button while selecting a Boss to see all possible rewards and chances to get them:

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Note: Every reward item has its own drop chance, so you might receive several items simultaneously or none at all.

There are several kinds of rewards for rallies:

  1. Initiator Rewards. You can get them by calling a rally against a Boss and defeating it.
  2. Special Rewards. You can get them each day for the first 10 successful rallies you call.
  3. Participant Rewards. You can get them each day for the first 50 successful rallies you participate in.
  4. First victory rewards. You can get them by defeating a Boss of a certain level for the first time if you are the initiator of the rally.

There is a daily limit on the rewards you can earn for defeating bosses. Once you reach this limit, you will no longer receive rewards for any further successful rallies. The limit resets every day at 2:00 UTC.

To check whether you have reached the limit, select any boss on the map and tap the "i" button in the upper-right corner:

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Scroll down, and you will see how many rewards you can still receive as a rally initiator or as a rally participant: 

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Resource Points

Across the map, you will also find mines with basic resources: food, stone, iron, and wood. Gathering resources does not consume World Energy, but your march will take time to reach the mine and return.

When selecting a resource point, you can check the approximate time it takes to gather the resource. Research bonuses may reduce the time required to collect resources.

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Your troops help carry resources, and higher-tier troops can carry more. The Load stat determines a unit's carrying capacity.

If a Resource Point is already occupied, an icon above it indicates who controls it:

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You
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Your Guildmate
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Another Player

You can attack an opponent's Resource Point to stop them from gathering resources and claim it for yourself. Tap an occupied Resource Point to view its details:

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  1. Nickname of the player occupying the Resource Point (tap the magnifying glass to locate their Realm).
  2. The resource type and its initial amount.
  3. The estimated gathering time.
  4. The current gathering progress.
  5. Tap Attack to prepare a march and attack the Resource Point. If you have not scouted it beforehand, the defender's strength will remain unknown.

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  6. To learn more about the defender, tap Scout. This sends a scouting march to inspect the opponent's forces. Once scouting is complete, you can open the report from the Resource Point window or from the Reports tab of your mailbox.

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    The Scout Report shows the player's power and the troops stationed at the Resource Point. Tap the arrow in the Defense section to view detailed information.

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Note: Gathered resources are automatically added to your account when the squad returns. The mail report is informational only — no additional collection is required.

If necessary, you can recall a march while gathering:

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A Resource Point disappears once it is fully depleted or after 8 hours. Ten seconds later, a new Resource Point appears elsewhere in the same area.

Battle Reports

You can check the results of the battle, watch the replay, and collect the rewards in the Reports tab of the mailbox.

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Note: Reports are stored in your mailbox for 7 days before being automatically deleted. Make sure to collect your rewards before they expire.

You have to collect the battle reward manually. Either in a single battle report:

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Or for all completed battles at once:

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When reviewing the battle report, you will find this information:

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  1. Some troops can be lost in battle, and you may even run out of them.
  2. Some troops may now become seriously injured. They will be automatically sent to the free spots in the Infirmary.

Teleports

Teleports allow you to move your Realm across the World Map, so you can move closer to the points of interest or, instead, relocate your Realm to a quieter area with less competition.

Currently, the only available Teleport is the Advanced Teleport. It allows you to choose a destination on the World Map and instantly relocate your Realm there. 

You can move your Realm if all of the following conditions are met:

  • You do not have any active marches. Wait for them to finish or recall troops prematurely.
  • The selected location has enough free space. Your Realm requires a clear 3-on-3 area on the World Map.
  • You cannot move your Realm into the middle of the Central Region.

To use an Advanced Teleport, tap a map area to move your Realm. Press the green arrow icon to open the relocation menu, then confirm placement with the Place button if all requirements are met.

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If you do not have any Teleports when trying to relocate your Realm, the game will offer to buy more using emeralds.

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You can also obtain Advanced Teleports by completing quests, participating in special events, or purchasing them in the VIP Shop and Guild Championship Shop.

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